PaperClip on the Atari 8-Bit

Imagine an oven bakes gorgeous cakes, but gives random, severe burns. "When do the burns outweigh the beauty?" is posed by this cute word processor

PaperClip on the Atari 8-Bit

The Atari line of 8-bit computers has always been a bit of a chimera to me. Internals designed by Jay Miner, whose later work would form a foundational technology in my career path, with the Amiga's famous chipset; industrial design which never seemed to know quite how to position itself, moving me through phases of dry indifference and unquenchable technolust. Regardless, this line of systems has its own story to tell; one I have only recently begun to explore.

Three Atari 8-bit systems, each from a different industrial design era. From left, the original Atari 400 with membrane keyboard, in beige with orange highlights. Next, the Atari 1200XL, in tan and black with chrome F-Key buttons. On the right, in grey plastic with off-white keys is a 130XE.
Meh. OMG! Meh. All system images: Evan-Amos (CC BY-SA 3.0), via Wikimedia Commons

Starting life as a hardware ROM chip on the Commodore PET and ending life as just another brand name in Electronic Arts's mausoleum, PaperClip squeezed in a unique Atari version along its development life. Considered a triumph at the time, topping sales charts for over a year (across versions), PaperClip had considerable staying power.

ANTIC Magazine sold it in their "The Catalog," a kind of ANTIC-approved curated set of software, alongside CAD-3D. ANTIC went further still, using it on Atari hardware to produce their Atari magazine, sending stories to their photo-typesetting service by modem.

PaperClip looks friendly, has a cute little kickstand for its manual, was used to produce professional work, and it's on a system which, had a butterfly flapped its wings at just the right time might have been the Amiga's little brother. It's high time we got to know one another.

And let me state right upfront: there are no Clippy jokes nor references for this entire article. "No lazy jokes in 2026" is my New Year's resolution to you.

Historical Context

Vertical infographic timeline titled “PaperClip: A Professional Word Processor — A Timeline of Releases & Broken Promises.” It traces the history of the PaperClip word processor across platforms, including 1982 on Commodore PET, 1984 on Commodore 64/128, 1985 on Atari 8-bits, promised and never arrived 1986 on Apple II, PaperClip II in 1986 on the C128, various unreleased versions of PaperClip Elite for Amiga, DOS, AtariST. After the Electronic Arts buyout in 1987, PaperClip III is released for the C64/128. Finally, PaperClip Publisher was published in 1988 for the C64, essentially a clone of the Amiga's Pagesetter. At bottom, an illustration of the bespectacled Batteries Included mascot “Herbie” typing at a keyboard.
I know many of you think the PaperClip logo font is Lubalin Graph, Glypha, or Rockwell. Wrong! If you guessed "Stymie," you win exactly One Internet Point; the rest of you, subtract one. Also, if anyone has a picture of the Herbie mascot costume, as spotted at Winter CES 1985, please share it!

Testing Rig

  • Altirra 4.3.1 on Windows 11
    • 65XE/130XE in NTSC mode
    • 320K Compy RAM expansion
    • Screen effects turned on for bloom, slight screen curvature
    • 1025 Printer emulation
    • Speed at 100% typical XE, with Warp mode toggled during disk access
  • PaperClip 2.0*
    • I did eventually find 2.1 mid-way through the project.

Let's Get to Work

Hello and welcome to 2026. How was your holiday? Did you receive one of those new-fangled Commodore 64s? How about a shiny, new Intellivision? Perhaps Atari's latest hot 3D game, I Robot, was waiting in your wooden clogs?

Wait, what year is it again?

From left to right, the packaging for the Commodore 64 Ultimate, the Intellivision Sprint, and the game I, Robot.
Actual products from the year 2025.

I had a pleasant holiday, and gave a lot of thought to my hopes and dreams for the new year. Of course, a big goal is to continue using and discussing the productivity software of yesteryear, both popular and obscure. In fact, I'm doing so right now, typing this very post into PaperClip on the Atari XE.

Warm pixels

With zero previous experience on Atari 8-bits going into this write-up, I have to say that first impressions of both the system and PaperClip are strong. Once booted, PaperClip's UX demands immediate conversation.

The top "Status Line" shows us, in inverse text, free memory in "lines of text," a "Paste" value (I'll talk about later), and cursor position, where "Col" shows the column on screen, and "Line" shows the line of the screen-formatted document. This concept of "lines" will be discussed later.

At the bottom is an ever-present "Command Line." When a keyboard command is issued, say to save the document, the bottom bar is where interfacing with the command occurs. I appreciate having a consistent spot for this, though my instinct says this area could have been put to better use. While typing, this area only shows program title and copyright information. Maybe common editing commands could have been shown instead?

Screenshot of PaperClip on an Atari XE emulated under Altirra, showing a full-screen text editor with soft yellow text on a dark brown background, a chunky pixel font, and a simple status bar at the top. The interface feels warm and inviting.
Interface color is selectable from a minimal list of pre-defined color pairs.

Chrome aside, the big standout is its font. PaperClip uses a custom-built typeface for everything. It's kind of chunky, displays 40-characters across and 20 lines (18 for text, 2 for UI chrome), has lower and upper case, ascenders and descenders, and serifs. Serifs are exceedingly rare in this kind of software, on 8-bit hardware of this era.

To quell the Atari nerds, I will note the program works in Antic hardware "Mode 3." This is a special text-only mode which requires a re-definition of every character you want to type. Nothing is pre-defined, so this can be used for anything, such as alternate languages, mathematical symbols, superscript and subscript, and the like.

While I have quibbles about the design of some of these letterforms, especially the funky capital "I", the font has a friendly, easy-on-the-eyes design. I'd even call it "opinionated," being that it evokes a specific sense of the program's mood. These are warm pixels, if that makes any sense.

L'il buddy

The warmness extends to the manual as well. I really like what they did with this, or at least did for a time before switching to a more traditional format. It is horizontal, spiral-bound along the top edge. Instructions show how to origami the packaging into a stand, upon which the manual sits.

Scan from one of the manuals for PaperClip that could be folded into a kickstand to hold the lengthwise bound manual. The instructions show how to fold the box, or maybe some auxiliary cardboard shipped with it in three easy steps.

It's like a little companion buddy sitting next to you while you work, conceptually like the little dude on the box cover art. Supposedly! I don't have access to the real thing, I'm sorry to say, but the intent is evident and appreciated.

The tone of the manual is likewise friendly, stepping users of the day through the terminology needed to make sense of word processing as a concept. It's front-loaded with typical "it's like a typewriter but better" genre explanations, and generally does not assume the user knows anything about anything to do with computers. Generally.

Drop it like it's hot

Getting started with typing is as simple as you'd imagine and hope. The only non-obvious knowledge required before writing is how to save a document. PaperClip supports multiple disk drives, so throw a blank disk in, hit CTRL + SHIFT + W, name the file targeting the disk as D2:emo_poetry and you're good to go.

According to the manual "all editing commands in PaperClip are done with CTRL + SHIFT and then another key." The adherence to a common key combination to invoke commands is nice, but the mnemonics themselves aren't always immediately intuitive. To print we use "O." To save, we use "W" to "write" the file to disk. To get the word count we use "1". Knowing some makes other mnemonics self-evident. "Write" is complemented by "read", so "R" will load a saved file.

A few annoyances are cropping up, even at this early stage. PaperClip consistently drops letters while typing, requiring quite a bit of due-diligence on my part to backspace and make corrections as I notice them. I set Altirra's "keypress mode" to "baked" as it says this is best for productivity applications, thinking it must be related to my problem. Then I found a contemporary review that complained about the exact same thing on real hardware, so I guess that means I'm having an "authentic" experience. Hurray?

Every screen line of text ends with a little dot. According to the manual, this indicates "the end of the line" but when every line has a dot, that's effectively the same as not having a dot. There is a use case where this makes sense, as when line lengths are defined to be wider than the screen, but it still adds visual clutter I don't particularly enjoy. PaperClip III removed this, BTW.

Shown, three of my immediate peeves: cursor positioning limit, redundant end of line dot, and ever-present copyright information.

There also seems to be a strange limit to where the cursor can sit. If I type up to column 37 the cursor stops moving to the right, but the line of text itself shifts left off-screen by a few characters to let me type up to column 40. This behavior must surely be imposed by the "Mode 3" calls? The net effect is that the text is always in motion, my cursor jerking about from line to line depending on whether the text wrap wants to shift or the line itself wants to slide over. I can mostly ignore it, but it's odd behavior.

Brother from another mother

Text enters in insert mode, not overtype, and can be switched on the fly. Word wrap happens immediately, no delay in calculating line length. ESC immediately cancels whatever command action you might be in the middle of configuring. The entire program is snappy and performant.

PaperClip was released for the Commodore PET as one component of their Execudesk software suite. The developer of that, Steve Douglas, then created a version for the Commodore 64.

PaperClip on the Atari was a complete machine language rewrite which shared only the name and perhaps general guidance on feature requirements. According to developer Steve Ahlstrom, Batteries Included wanted a version which took advantage of the strengths of its host system.

Split comparison showing PaperClip on the left in black and white, and the Action! editor on the right in shades of blue.
There are differences between PaperClip and its parent code, Action!. PaperClip's custom font is chunkier, and takes up more vertical space; 18 lines of editable text compared to Action!'s 23 in the same space. Action! doesn't utilize the very first line of the screen, however.

The basis for the Atari version was literally the line editor from the popular Action! programming language. The Action! manual says of its own line editor, "If you have used a program editor before, you will notice that the Action! Editor is far more sophisticated than most others: in fact, it could almost be called a word processor because it does so much."

That was apparently taken to heart by Batteries Included in thinking they had a quick path to a great word processor with a couple of simple licensing agreements, including the PaperClip brand. The lawyers were the true heroes all along?!

Pour a 40 for the 80

You know what is surprisingly not bothering me at all?: 40-column mode. I thought I would be driven to madness, but actually it is quite the opposite. I find it focuses me on the important thing: the words.

If I had to do a lot of printing in the 80s, 40 columns would be a problem. I am a very visual person and I like things to be "just so," as close to WYSIWYG as possible. As a blogger in 2026, all I need is the text; the blogging platform handles the rest. PaperClip handles Markdown almost perfectly; there is no backtick in the custom font, but that's not a deal-breaker. I've done more with less.

Dual Wielding

One of PaperClip's nicest features is dual window editing. This seems to come directly from its roots as the Action! line editor, in which this can also be found.

SELECT (a key unique to the Atari keyboard) will open text window 2, into which an entirely different document may be started or loaded. SELECT will then toggle between the two text windows, making it easy to jot notes in one, and commit to the main corpus in the other, for example.

Remember though that both windows share the same "Free" memory, so there are hard limits to this magnanimous gift. However, they also share the same "Paste" buffer, making it a snap to copy/paste between documents. Each window can load a different document, but two views into the same document is not possible. That's a little odd, because the line editor from Action! does support that. To be fair you can load the same document twice, but the two copies are independent of one another. Changes in one window are not reflected in the other.

Screenshot showing split-screen editing, with a 10-line text window above a 9-line text window, separated by the copyright information bar. The yellow text on brown background will be used from here on out. In the image I call out PaperClip for not making better use of the copyright information bar, especially in split screen. Each document has its own title, so it seems like that unused bar would be a great place to add more contextual information. Ah, but what do I know? It's easy for a guy from the future to pass posthumous judgement on a dead word processor.
This blog post on top, and some thoughts I wanted to jot down on the bottom. User settings allow us to define how much of the screen is devoted to each document.

Line dancing

What is a "line" of text? It depends on who you ask, I suppose. If we ask the screen, it would be "about 40 characters." If I ask my printer, it will depend on my printer and may be as few as 20 characters, as in the case of the 4.5" wide paper on an Atari 1020 plotter. 80 characters is the typical promised land for letter-sized or A4 paper, as when printing on the Atari 1029 dot matrix printer.

I may also decide on an arbitrary width of my choosing, and PaperClip allows me to set this for myself. The EDIT menu is invoked by the OPTION key, then E, which steps me through a list of application settings. Cursor behavior, top window height, left inset margin, screen colors, and line length are user-settable.

I wanted to see what my 40-column width document would look like in 20-columns.

Frame grab from the movie Mystery Men. A retro 50s style diner scene, three men are squeezed into a booth. Paul Reubens on the far left as The Spleen recounts his origin story, decked out in flamboyant sparkly clothes and a gold "S" on a chain, jaundiced skin, emo haircut. William Macy in the middle, in a leather jacket and plaid shirt, short high top haircut, as The Shoveler turns away from Spleen. On the far right, Hank Azaria as The Blue Raja in a 70s style wide collar brown suit with vest looks annoyed at having to hear the story again.
Not as big as blaming a fart on "an old gypsy woman who happened to be passing by," but big enough.

Doing so wiped my document from memory, with no warning, no prompt, thanks for nothing, there's the door. I just lost five paragraphs of work.

That led me to turn ON one of the other settings: auto-save. We can set to auto-save after a given number of characters, which I've put at 300 now because I'm paranoid AF. A "bell" sound warns when it's about to auto-save, then it writes everything to a temp file on the drive of choice. I had hoped it would overwrite my actual document, but at least my work is safe.

The point I want to make about lines returns to the "Free" and "Paste" counters in the top status bar. Those are counting "lines" as defined by the above-mentioned EDIT menu settings. Set line length to 20 and the Free value doubles from the default 40 calculation. Set it to 80 and get half the number of Free lines. The Paste value is similarly the number of "lines" held in the paste buffer.

This is all to say that I'm never really clear how much more I can write. I just don't think in terms of arbitrary "lines" like this. Lines x characters per line = Total Characters. Just show me remaining characters, please.

Likewise, paste should tell me how many characters are in the buffer; that would be a far more useful metric for knowing where I stand. Why won't you do this for me, Herbie? I thought we were friends, Herbie?!

You must be this nerdy to ride

Sometimes programmers get a little tunnel-visioned in how they approach solutions to user problems. Consider this passage from the manual discussing how to set the column for the left margin inset. Values can be 0, 1, or 2. The manual says, "Computers count strangely. Their first number is 0, while we humans are used to starting with 1."

Now, correct me if I'm wrong, but this program was written for humans to use. And, correct me if I'm wrong, but it is relatively trivial to subtract 1 from a number in machine language, right? So why this weird lesson about 0-based numbering? The developer could allow "human" numbering while quietly shifting the value into "computer" numbering behind the scenes.

Clipping from the book detailing the SBC, "subtract with carry" machine language instruction for the 6502 processor.
I'm not saying it was necessarily easy, I'm saying it was possible. From Assembly Language Programming for the Atari Computers, by Mark Chasin.

I always feel weird when manuals reference "inside baseball" terminology for no good reason. It adds that little bit of cognitive load to the learning process, and more distressingly it presents extra-nerdy gatekeeping to the software. A word processor should not require a writer to learn about zero-based numbering.

The more I research software, the more this barrier becomes obvious to me and I start to see it everywhere. It begs the question, "Were computers ever user friendly?" How many people were put off by a constant barrage of these small, subtle context shifts? A computer should match the human frame of reference, not vice versa.

PaperClip... Herbie... don't worry, it's not your fault; I still enjoy your company!
So far. (ominous_string_instruments.wav)

Benedict Cumberbatch

Benedict Cumberbatch, I think in his Sherlock phase, looking perplexed. He's wearing a dark grey coat with the collar turned up, behind him out of focus are trees I think. Maybe big big bushes?
"Wait, you used my actual name? Usually people say something gibberish and... you know what, never mind."

Editing in PaperClip has many of the tools you'd expect in a modern word processor, or at least close facsimiles. Specifically, we get full cut/copy/paste, through CTRL + SHIFT + M to Mark a block of text, which can be cut or copied, and CTRL + SHIFT + P will Paste it down, keeping it in the Paste buffer for further pasting if you like. As stated earlier, this works across documents in split screen mode.

Cursor control happens as you'd hope, via arrow keys and keyboard modifiers for faster navigation between words, lines, and pages. While the bog standard tools are unsurprising, PaperClip has more than a few interesting takes on typical word processor functionality.

CTRL + SHIFT + 3 or 4 will perform letter and word swap respectively. Position the cursor on a letter or word and insta-transpose it with the letter or word immediately to the left of the current scope.

CTRL + SHIFT + F will do a find and replace, from where the cursor is positioned; no backward searching here. The twist is in its scope.

One of PaperClip's most interesting ideas is "batch" files and the manipulation of multiple files at once. By associating files as a batch, find and replace can do its job through all files in the batch. We don't have to open each one up individually ourselves; the computer does the heavy lifting for us. Dance, monkey, dance!

Modern text editors, like Visual Studio Code, allow for find and replace amongst all files in a project. I suspected that given PaperClip's origins as a code editor in Action! this batch processing magic must have been inherited from there, but no! It's unique to PaperClip. I'm not aware of any other word processor, including modern ones, that do this.

The price of tags

The next trick does in fact come from its roots in Action!. Tags are named bookmarks for fast navigation through a document. Tag names can only be one character, but can be any character. CTRL + SHIFT + T sets a tag by id, and G will Go to a tag id.

But, beware, the program continues its pattern of adding just a pinch of evil to great features. "Tags are not saved as part of your text when you write your text to a disk file. Tags are lost if you do any editing on the line containing them."

Fun while it lasted.

Justified and ancient

Normally I wouldn't discuss much about printer-related features, but PaperClip's options are robust, and Altirra provides dot matrix printer emulation, so we have an opportunity for a little fun here. There are some interesting options available, keeping in mind that PaperClip is not WYSIWYG, but rather more like WYGIWYHFC (what you get is what you hope, fingers crossed)

Bold, italic, underline, left/center/right alignment, super/subscripting, and full justification are available. Even if the screen doesn't show it to you live, the options for your output are plentiful. The on-screen representation can be visually tough to decipher at times.

Screenshot showing raw printer control codes embedded in the text, including alignment, bold, italic, underline, superscript, subscript, and justification markers, which appear visually cluttered on screen before printing. To be fair, some of them make a lot of visual sense, like the Bold and Italic being a B and i to mark the beginning of a block of text and the horizontally flipped characters to mark the end. Others are total gibberish.

The above, printed on the emulated printer, produces the below.

Printed (well, emulated print) output from PaperClip showing how the formatting codes mostly don't work on Altirra's emulated printer. At least, the one I could understand how to enable. Left, center, and right alignment worked, as did the full justification. Bold, italic, superscript, and subscript all failed. Ah well, can't win 'em all.
I took the liberty of spicing up the output to be "period appropriate." Affinity v3 filters: ripple, streak, and fuzz applied to Altirra's output, then composited onto a paper texture.

Add it up

One other printer-only option I wanted to note is that PaperClip can do math.

Printer formatting codes are wrapped around numbers and math symbols, instructing the printer to do the actual math of $77 + $9.96. No answer is on screen.

That doesn't look like much. Again, like other functions, this interesting utility has its own tradeoff. We'll only get the math to math when we print the document.

The printout from the emulator printed $77.00 + $9.96 = $86.96.
Altirra's print emulation is clean and sharp.

There's a lot of things printing can do that can't be immediately seen. Print Preview can render these options, though it lacks the Commodore 64's faux-80-column preview mode.

(note: I just lost a couple of hours of work again, this time due to Altirra's VRW disk mode. See notes at the end.)

Tabular data with automatic columnar calculations, auto-build a table of contents, dual column layout, mail merge, headers, footers and more are all possible using embedded printer codes. One other non-printing option that is pretty useful, especially for group editing: comments.

CTRL + Z (then period) will hide text from that character up to the next carriage return. Pretty useful, especially considering tags don't save with the document. Maybe use comments and Find by keyword instead?

Screenshot showing lots of crazy formatting codes wrapped around various numbers which define columnar values along with a request to calculate the totals for each column. Altirra's print preview is used this time to see the formatted numbers. Four columns of neatly tab-aligned values with decimal places have calculated each column total individually properly.
Columns with auto-calculated totals are possible. It would be neat if PaperClip could substitute the formatting codes with the final calculations, to set things in stone when sharing documents.

Macro polo

Getting words onto screen is nice, but a word processor should endeavor to make life easier for the writer. PaperClip takes a stab at this through macros. This sounds like a decidedly programmery feature, and surely must be inherited from the Action! line editor. But no! Again, this feature is unique to PaperClip.

Now, between you and me I don't see a whole lot of value in this particular implementation. It is simply, "type a bunch of text with a shortcut." I prefer Bank Street Writer+, as its macros can do anything the user can do with the keyboard, which includes issuing editing commands.

When would I use this? I suppose I could embed my street address into a macro? Maybe there is some ridiculously long word that I need to type repeatedly? I can imagine back in the day using it to inject complex printer command codes with a stroke. Otherwise, this is another PaperClip feature that elicits an extra "sigh."

Ah, but the sighs get heavier and more plentiful, just you wait.

Macros can be stored in separate files to load up specific shortcuts for specific needs. Sounds useful, but here's another "sigh" moment. No, scratch that, this goes beyond. See if you can spot it in the video below as I load in a macro set.

0:00
/0:12

Did you see that madness?!

My entire document, dumped without warning, just to load a macro file. All the manual says is, "Enter the name of your Macro File. PaperClip will read the file into the Macro Buffer and the Macros are now ready for your use." That statement is true only in the most pedantic way, "You never asked if I'd also delete your work, so don't hold me accountable for your lack of inquisitiveness."

Dumping unsaved work unceremoniously is a major strike against PaperClip. It's not just this time either. More than once, seemingly innocuous features did wholesale resets of the input buffer. I've lost work multiple times, which is particularly frustrating because I enjoy the PaperClip writing experience.

At any rate, after repairing my lost text, here's the macro at work.

0:00
/0:13

Spell check will definitely not catch that typo.

The Book of Webster

One of the tricks about this kind of archaeology is it isn't always obvious which manual goes with which version of the software. It seems I've been using a 1.x manual, which hid a 2.0 special feature, a memory-resident spellcheck. I just needed to know the prescribed rite (and find the dictionary file) to invoke it.

CTRL + SHIFT + 6 brings up a menu of spellcheck options, including a simple audit of unknown words. Some modern words are unknown, of course, but some omissions are inexplicable.

Screenshot of the spellcheck in progress. Unknown words include blog, yesterday, and (inexplicably) PaperClip itself.
Know thyself.

PaperClip will step through all unknown words, giving us a chance to accept as-is, retype it, or teach PaperClip about its existence for the future. But that isn't enough, of course; there is always one extra gotcha with PaperClip. Once you've told PaperClip to learn a word, you must then save the learned words out to a supplemental dictionary, and explicitly reload that as a separate action when you want to use it later; it cannot be appended to the default dictionary.

Flipping through this v2.1 manual, hunting for other hidden goodies, I see they added some notes that would have been uniquely helpful to me days earlier. I'm reminded of the wisdom of the computer elders, "If a bug art found too late, a caution ye may state. If eleven art reveal'd, thy code must yet be heal'd."

From here there are eleven clippings from the v2.1 manual, each a separate "Caution" about the usage of the program. What they say is honestly not so important, the intent of the visual gag is to highlight the quantity of cautions. A few of them explicitly note that your work will be lost. "Caution" seems too light a word for that kind of behavior.

The early stage of late-stage capitalism

The first software I looked at for this blog was Deluxe Paint, by Electronic Arts. I noted that, hard as it is to believe now, there was a time when EA was cool.

These days, boy they sure do have a poor reputation, absorbing other companies and digesting them for whatever scant nutrients remain in the marrow, don't they? Since 1987 they've taken in about 40 companies, including big names like PopCap Games, Codemasters, Respawn Entertainment, Maxis, and Bullfrog.

An early glimpse at how EA would manage their acquisitions was with Origin. The maker of Ultima was quite infamously pushed to get Ultimas 8 and 9 out the door before either was fully cooked, with 9 in particular being a borderline unplayable mess. EA kept the Origin brand on artificial respiration, notably to maintain Ultima Online for a few years. In 2004, Origin was removed from its iron lung and allowed the dignity of death.

If only there had been some warning, some indicator of how EA would handle acquisitions. Gosh, if only.

Screenshot from the opening of Ultima 9. Crude, ugly graphics, even for its day, if I'm being honest. The Avatar character is standing in an unusually large and largely empty living room, his computer says that "ultima online 2 coming in 2000". A poster for Longbow 2 dominates the wall. It isn't even framed art, just a college student's idea of home decoration. A huge passageway from the living room shows the kitchen with a floor rug placed in front of the stove. It's weird.
Terrible place to put a throw rug. Ultima 9 was my first experience with the series. Sympathy flowers are accepted; DM for mailing address.

Hard habit to break

EA Founder and CEO, Trip Hawkins, seems to have made two acquisitions during his tenure. First, in 1984, he picked up Organic Software, acquiring developer Mike Posehn's Get Organized, "the first personal information manager" (claims Posehn).

Even that early in EA's history, they were seen primarily as a game company. Infoworld said at the time, "Electronic Arts' reputation as a designer of games for the Apple computer may be a roadblock (to success in the productivity market)."

Posehn said of Get Organized, "GO was a cool product but was ahead of its time. After lackluster sales...EA dropped the product." Posehn was later encouraged by Trip to do a little game called Desert Strike.

Whatever productivity dream Trip had when purchasing Organic Software apparently didn't die. A second opportunity to kick-start a new market for EA's growth was right around the corner, and Trip would take it.

Connective tissue

Founded in 1978, Batteries Included began life as a distributor of Commodore calculators and watches. They did actually include batteries free with every purchase; the company name was a direct reference to that business practice. User-friendliness was in their hearts from day one. In 1985, ROM Magazine dubbed Batteries Included "Canada's Atari."

A Commodore branded "Advanced Scientific Calculator Model 1540". 10-digit, blue digital readout. In addition to the normal keypad and operators, we have log, exponents, cos, sin, tan, and other buttons I cannot decipher.
Tempted to put 5318008 on the digital readout, but then I remembered my "No lazy jokes" promise at the start of this article. Almost didn't get through a single article without breaking my promise. It's going to be a tough year!

The Toronto based software and hardware company was probably best known for PaperClip and DEGAS, a painting program for the Atari ST. DEGAS was written by Tom Hudson, the developer of CAD-3D, which I covered a few months ago. Man, everything is connected, ain't it?

By 1985, PaperClip had sold "in the hundred thousand range." Director of Product Development, Michael Reichmann, said of Batteries Included's future, "Fast growth is always a problem, and we face it." In 1986 there was a lot of public talk and concrete promises about PaperClip expanding onto new platforms.

B.I. essentially had only a bare minimum engineering staff. Rather, development was outsourced to contract programmers who received royalties on sales. B.I. put those developers to work on an Apple II version of PaperClip as well as PaperClip Elite, a 16-bit maturation of the product for DOS, Amiga, and the Atari ST. Elite was to include light desktop publishing features and "idea processing."

Time keeps on slippin'

Reichmann was promoted to president of Batteries Included around the end of 1985, and promised the ST software under the "Integrated Software" line for 1986. TPUG magazine, August 1986, noted that the IS line had slipped shipping date to "late summer" of '86. (Remember in print publishing, an "August" issue would hit newsstands in July, which means the story was probably written in May/June.)

Perhaps the luster had worn off. Perhaps Reichmann felt the draw toward other endeavors (he would go on to be a prolific digital photographer and blogger on the subject). Whatever the case, Reichmann left Batteries Included in 1987, before any of the expanded PaperClip line had shipped.

Ian Chadwick said of the event, "With (Reichmann) went a lot of the drive and determination that kept B.I. going. The remaining management was indecisive and insecure. We marched towards the inevitable: the sale of the company."

In 1987, having grown to over 60 employees, Batteries Included went into receivership, and was purchased by Electronic Arts.

This put the software developers, who again were not employees of B.I., in a lurch. They were not informed of the troubles B.I. found itself in, and were quite literally left holding their software bag. They had code, but nobody to publish it. Deal-making shenanigans kept them in the dark too long, and by the time the lights came on, their code no longer held the relevance or cachet necessary to get it published.

Chadwick recounted the story of developer Scott Northmore who was deep in development of B.I.'s Consultant Elite for the ST. "Scott had brought Consultant Elite to the beta test stage, but what now? EA held the rights to all products, even those in development, and were slow to release them— even those they had no intention to publish. Scott finally got the rights for his program back in December— nine months or so after the sale. For nine months he couldn't legally do anything with Consultant. All that work didn't generate any income."

Breaking into old markets

While EA had certainly done a lot to progress digital creative workflows, success in general home productivity never really arrived. Music Construction Set apparently sold over a million units, and Deluxe Paint remains legendary. Other software titles made rumbles, but weren't earthshaking.

Before Deluxe Paint, Dan Silva got together with Tim Mott and 0thers to take "ideas from Xerox Parc" and use that knowledge (especially Mott's experience there) to build a "user friendly" word processor, Cut & Paste. "Cute, but feeble," said The Whole Earth Software Catalog.

I cannot claim to know what was in the hearts and minds of the principles of Electronic Arts at the time, but we do know what happened and when. While Trip Hawkins was running the show, he greenlit a number of productivity applications. and acquired two productivity software companies. I believe it is safe to say he envisioned EA as more than just a game company and PaperClip in particular was singled out as the title to keep the Batteries Included brand alive.

A collage of box art from Electronic Arts's "Tools" lineup. From left to right, Music Construction Set, Cut & Paste, Financial Cookbook, Deluxe Print, Deluxe Paint, Deluxe Video, and GetOrganized!
From the packaging, "Cut & Paste is just one of a growing number of products we’re publishing under the category of 'home management software’. These products are all built around the same basic program design, which makes them all equally 'friendly’, as well as remarkably straightforward and practical. We believe that designs like these will soon make home computers as functionally efficient as today’s basic appliances."

Have a nice Trip

In 1987, EA released PaperClip III under the "Batteries Included" banner, squeezing a little juice out of the title and brand name. It was well received, though it came with a little twist of the knife, as PaperClip seems to have a habit of doing. In focusing their efforts exclusively on the C64/128, all other platforms were abandoned. The product announcements for various platforms just a year prior were officially dissolved.

In 1988, EA pushed to get desktop publishing onto the C64 with PaperClip Publisher. It had nothing to do with PaperClip nor Batteries Included in their original incarnations. It was not a product B.I. had been working on that EA acquired. Rather, it was a newly commissioned port of a pre-existing product, sold in a box which happened to have a B.I. logo at the top.

Side by side screenshots of PaperClip Publisher on the C64 and PageSetter on the Amiga. They are shockingly similar, especially the toolbar icons running down the right side. The C64 shot has a work in progress that reads, "Stone Tools Newsletter". I admit, it's tempting.
Sister from another father.

After Publisher was, well, nothing. That was the beginning and end of both products and the Batteries Included brand. No further updates were published for either program. According to a post by Deluxe Paint co-developer Dallas Hodgson, "By the time the first EA Sports titles hit the shelves, it was pretty clear that the company wasn't interested in PC applications anymore, and killed off the entire Tools (formerly Creativity) division." Deluxe Music 2 and Deluxe Paint V were the final releases in that lineup.

Trip left EA to found 3DO in 1991, and Larry Probst took the reigns.

Probst went on to snatch up some 25 companies, Origin being one of the first. What happened with Origin perhaps shouldn't have been too much of a surprise, hindsight being what it is. In a sense, the heads of Organic Software and Batteries Included were already on pikes at the moat when Origin was brought inside the gates.

Given the timeline of events, and the marketing push behind the PaperClip Elite line, I can't shake the feeling that buried in the vaults of EA lie near-complete versions of PaperClip for the Apple II, DOS, Amiga, and the Atari ST in particular.

Who's with me for an Ocean's Eleven style adventure this year?

Japanese post for Ocean's Eleven with painted portraits in vertical slices of Frank Sinatra, Dean Martin, Angie Dickenson, Peter Lawford, and Sammy Davis Jr. The title is in Japanese in big red letters across the top matching the red backgrounds of each portrait.
"Ocean and His Eleven Friends" just doesn't spark the imagination.

Love hurts

Let me preface my conclusion by saying I like PaperClip, quite a lot. It is easy on the eyes, and just plain nice to use. It's quick, responsive, has a robust set of core features plus some bonuses, and is overall trying its best to be my friend. I like it.

I like it, but.

Too many features have hard-to-swallow negative side effects, and I live in constant fear that I might "try something" and lose 30 minutes of work. Sometimes people fall in love with "dangerous" characters, and I kinda sorta get it, in my own retro nerd way. Using PaperClip feels so good, I want it be an on-going relationship. I tried the C64 version, and it felt off; the Atari version is superior, in my estimation.

But PaperClip, Herbie, buddy, you burned me a couple of times too many to make me love you. It wasn't always your fault, but the net effect is the same. In 1985, I would have adjusted and changed to meet you. Here in 2026, I must say goodbye.

You'll remain in my heart, but not on my hard drive.


Sharpening the Stone

Ways to improve the experience, notable deficiencies, workarounds, and notes about incorporating the software into modern workflows (if possible).

Emulator Improvements

  • You must, must, must set Altirra's default disk access from VRW to RW or you will lose your work when you least expect it.

    Emulators sometimes have this strange notion of saving to disk virtually, and must be manually told to write the virtual changes to the actual host file system. I had been saving constantly, with the disk in "VRW" mode which dutifully "saved to disk," but only in pantomime. After a hard reset of the emulator to test something I lost a large chunk of work.

    I don't understand the thinking behind this virtual file saving. When would I ever want to pretend to save? TRS80GP emulator did the same thing and that also bit me more than once. I think that when VRW is turned off it stays off, but now I'm super paranoid.
  • 320K Compy is enough RAM for the emulator. The "Rambo" memory type, even at the same 320K, doesn't provide as much free ram as the "Compy" option. Likewise, choosing values over 320K, hoping to game the system to write Cryptonomicon 2, seems to max out at the 320K Compy limit.
  • I personally recommend using the "Screen Effects" for this one. With a little screen curvature, bloom, and subtle scanline intensity, I found the presentation matched well with the delightful font. It made PaperClip feel cozy.
  • Turn on "auto-save" and set it to a low character limit. At worst, you'll basically get a prompt every x typed characters reminding you to save. At best, you'll have rotating temp files providing snapshots of the work in progress. The temp files are shared by all documents, so don't rely on them as your sole source of truth for any given document. It's there to help you in a pinch, that's all.
  • Emulators for other systems
    • macOS has "Atari800MacX" which released v6.1.2 at the start of 2026.
    • Linux has "Atari800" last updated at the end of 2023.

Troubleshooting

  • Work was lost multiple times while writing this article. Those are discussed in the article and above, in the note about the emulator. The lesson learned? It is impossible to save "too often."
  • I did not encounter any crashes of the application nor the emulator itself.

Getting Your Data into the Real World

  • Altirra has built-in support for this. Under Tools > Disk Explorer open the disk image which contains your document. A list of files on disk is presented. Right-click on the file to export and Export file as TXT does the trick.

What's Lacking?

  • The main feature I found myself desiring is more on-screen visualization of formatting options. Maybe I naively thought that with the font being a custom font, bold, italic, superscript, etc could be displayed. The fact we have to print to see the effects is a bit of a drag and limits the usefulness of those features for a modern audience. It's overly printer-centric in its design philosophy.

Fossil Record

Cover for the C64 manual, with Herbie featured prominently.
Full page ad for PaperClip on the Atari. The product box art sits atop a red-orange-yellow gradient from top to bottom. The headline in grey on red read, "When Batteries Included set out to design the very best word processor for Atari computers, they found they already had it." Body text details the features of the program and notes, "Works with the new Atari B.I. 80 column display adaptor for XL systems. Compatible with Atari 400, 800, 600XL, 800XL,  1200XL."
Speaking frankly, I think this packaging design is inferior to the friendly original. A yellow logo on a yellow background? That paperclip doubling as a "C"? The eye-blurring drop shadow? No thank you!
Full page ad promoting every version of PaperClip, including those yet to come. Various box art images run down the middle column. The left column promotes PaperClip II for the C128, PaperClip for the Apple IIe, PaperClip for Atari, then for C64, and finally PaperClip Elite for the Atari ST and Commodore Amiga. Only the last one says, "Coming soon." So where's that Apple version, I wonder? Down the right hand column are review quotes praising the products. Omni Magazine calls it, "The Cadillac of word processors"
Before falling into internal chaos and getting bought out by EA, B.I. clearly had BIG PLANS for PaperClip's expansion into the larger computing ecosystem.
Clipping shows high-quality dot matrix print on yellow, textured paper. The text reads, "Batteries Included, makers of the PaperClip word processor, has abandoned copy protection of any kind. Marty Herzog says his company will simply drop the Atari line if piracy gets out of hand. In case you haven't heard, most of the new products announce for 4th quarter delivery including PaperClip Elite, have been pushed back until the first quarter of 1987." Wishful thinking, it turns out.
From Mid-Michigan Atari Magazine, December 1986. Homepak did release and they did remove dongle protection.
Clipping from an EA product catalog showing PaperClip III. The box art has changed significantly. It is all in black, with a screenshot of the program in a rounded rectangle front and center. Behind it, tubes of rainbow neon give it that extra nice 80s flair. PaperClip III is set in simple Helvetica, it seems, the roman 3 in extruded text. Then, an actual paperclip is just kind of lying across the upper left corner of the central screenshot. It look incongruous with the high tech design, like an afterthought.
I can just hear the client telling the art director, "You don't understand. Paperclips are the BRAND. You HAVE to work a paperclip into the design! What do you mean 'Where?' Just anywhere! Stick on the side over there!"
Magazine clipping of Tom Hudson talking, "I talked to Steve Ahlstrom and Dan Moore, the people who are doing PaperClip Elite, and to Russ Wetmore, and we all decided it would be in everybody's best interests to standardize on a graphics format. The Electronic Arts .IFF format for picture files was there and fairly complete, so we agreed to support that standard." Spoiler, just for Alt text readers. IFF will be discussed in some detail next post.
Atari Explorer, December 1986. That's Tom Hudson of CAD-3D and DEGAS fame, discussing the Atari ST version of PaperClip Elite. If only they knew what was to come the following year.